Skip navigation
Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.ufpe.br/handle/123456789/62604

Comparte esta pagina

Registro completo de metadatos
Campo DC Valor Lengua/Idioma
dc.contributor.advisorMELO, Silvio de Barros-
dc.contributor.authorCOSTA, Bruno de Melo-
dc.date.accessioned2025-04-25T15:45:49Z-
dc.date.available2025-04-25T15:45:49Z-
dc.date.issued2025-04-01-
dc.date.submitted2025-04-15-
dc.identifier.citationCOSTA, Bruno de Melo. Spectral photon mapping. 2025. Trabalho de Conclusão em Curso (Ciência da Computação) - Universidade Federal de Pernambuco, Recife, 2025.pt_BR
dc.identifier.urihttps://repositorio.ufpe.br/handle/123456789/62604-
dc.description.abstractThis paper introduces a photon mapping framework that accommodates wavelength-dependent refraction through a model based on the Sellmeier equation. In contrast to the standard RGB-based techniques, the new method traces photons through several spectral channels to better represent dispersion and color shift within transparent media called 'spectral bins'. During the first stage, the photons are released from light sources and scattered arbitrarily throughout the scene, each path being reflected, refracted, or absorbed according to wavelength-dependent characteristics. Afterward, the photons are separated into two K-D trees that differentiate between refractive and regular interactions. In a second pass, a reverse ray-tracing technique approximates final pixel intensities by fetching local photon density estimates for diffuse lighting and recursively systematically calculating specular reflections and refractions. The model supports a realistic material dispersion of materials such as glass and water by calculating refractive indices at specific wavelengths. One can apply the Sellmeier equation, enabling significant color shifting and multicolored caustics within transparent objects. Russian roulette sampling also eliminates the issue of very long paths while maintaining statistical accuracy, and parallelization alleviates computational overhead. The experimental findings validate that the spectral method effectively reproduces intricate optical phenomena, such as multicolored caustics, color fringing, and secondary color bleeding, thus providing a step up from conventional three-channel models in physical realism. The findings demonstrate the applicability and versatility of spectral photon mapping to high-quality global illumination and optical simulation.pt_BR
dc.format.extent29p.pt_BR
dc.language.isoengpt_BR
dc.rightsopenAccesspt_BR
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectPhoton Mappingpt_BR
dc.subjectSpectral Renderingpt_BR
dc.subjectWavelength-Dependent Refractionpt_BR
dc.subjectChromatic Aberrationpt_BR
dc.titleSpectral photon mappingpt_BR
dc.typebachelorThesispt_BR
dc.contributor.authorLatteshttp://lattes.cnpq.br/1131856286335987pt_BR
dc.degree.levelGraduacaopt_BR
dc.contributor.advisorLatteshttp://lattes.cnpq.br/3847692220708299pt_BR
dc.subject.cnpqÁreas::Ciências Exatas e da Terrapt_BR
dc.degree.departament::(CIN-DCC) - Departamento de Ciência da Computaçãopt_BR
dc.degree.graduation::CIn-Curso de Ciência da Computaçãopt_BR
dc.degree.grantorUniversidade Federal de Pernambucopt_BR
dc.degree.localRecifept_BR
Aparece en las colecciones: (TCC) - Ciência da Computação

Ficheros en este ítem:
Fichero Descripción Tamaño Formato  
TCC BRUNO DE MELO COSTA.pdf2,57 MBAdobe PDFVista previa
Visualizar/Abrir


Este ítem está protegido por copyright original



Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons